Motion blur + improved 3D view + fixed bug in VPaint

June 6, 2020

Hi everyone!

As I said in the last update, I am currently working on an upcoming promotional video for VGC Software. I will still be working on this video for a few weeks, but I wanted to share some updates already.

I have pretty much finished (I may still fine-tune it a little) an animation test of a pelican in VPaint, which will be prominently featured in the video. I posted a little preview in Youtube already, I thought you might like it:

Motion blur

I mentioned a few months ago that I had been experimenting with motion blur in VPaint. This is now officially added to VPaint, and it will be part of VPaint 1.8 (which I may release in a few months... but I haven't decided exactly when). For now it's not very customizable, I may add a few controls later. Below is a result using 64 samples:

Improved 3D view

In order to better showcase the underlying technology, I made some improvements to the 3D view in VPaint. It now better supports transparency of the 3D mesh and/or 2D frames (I had to make a few changes to rendering order), and importantly, it is now possible to export the 3D renders as a PNG image or image sequence. Before that, I was typically using a screen capture, but I was sometimes losing frames which resulted in choppy animation. With these changes and a little bit of cleaning, here is how the 3D view settings now look:

Fixed crash which occurred when deleting vertices

Finally, a user reported that VPaint was sometimes crashing when trying to delete vertices. After analyzing a file which he sent me, I could reproduce the crash and discovered indeed an important bug in the implementation of my topological operators.

More info here:

It is a reminder that if you experience crashes in VPaint, please let me know so I can fix it! Sometimes this can be useful for VGC too, since some of the algorithms will be the same or highly similar between VPaint and VGC.

Cheers, and thanks again for your patience and support!


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